为了在医疗和工业环境中广泛采用可穿戴机器人外骨骼,至关重要的是,它们可以适应性地支持大量运动。我们提出了一种新的人机界面,以同时在一系列“看不见的”步行条件和未用于建立控制界面的“看不见”步行条件和过渡期间同时驱动双侧踝部外骨骼。提出的方法使用人特异性的神经力学模型从测量的肌电图(EMG)和关节角度实时估算生物踝关节扭矩。基于干扰观察者的低级控制器将生物扭矩估计转换为外骨骼命令。我们称此“基于神经力学模型的控制”(NMBC)。 NMBC使六个人能够自愿控制六个步行条件下的双边踝部外骨骼,包括所有中间过渡,即两个步行速度,每个步行速度在三个地面高程中进行,不需要预先定义的扭矩轮廓,也不需要先验选择的神经肌肉肌肉反射规则,或国家机器在文献中很常见。在涉及月球漫步的灵活的运动任务上进行了一个单一的主题案例研究。 NMBC始终启用能够减少生物踝扭矩,以及与非辅助条件相比,在步行条件(24%扭矩; 14%EMG)之间以及步行条件(24%扭矩; 14%EMG)之间的八个踝部肌肉EMG。新型步行条件下的扭矩和EMG减少表明,外骨骼在操作员的神经肌肉系统控制的外观上进行了共生。这为系统地采用可穿戴机器人作为现场医疗和职业环境的一部分开辟了新的途径。
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In this paper, we present a framework for learning quadruped navigation by integrating central pattern generators (CPGs), i.e. systems of coupled oscillators, into the deep reinforcement learning (DRL) framework. Through both exteroceptive and proprioceptive sensing, the agent learns to modulate the intrinsic oscillator setpoints (amplitude and frequency) and coordinate rhythmic behavior among different oscillators to track velocity commands while avoiding collisions with the environment. We compare different neural network architectures (i.e. memory-free and memory-enabled) which learn implicit interoscillator couplings, as well as varying the strength of the explicit coupling weights in the oscillator dynamics equations. We train our policies in simulation and perform a sim-to-real transfer to the Unitree Go1 quadruped, where we observe robust navigation in a variety of scenarios. Our results show that both memory-enabled policy representations and explicit interoscillator couplings are beneficial for a successful sim-to-real transfer for navigation tasks. Video results can be found at https://youtu.be/O_LX1oLZOe0.
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Deep spiking neural networks (SNNs) offer the promise of low-power artificial intelligence. However, training deep SNNs from scratch or converting deep artificial neural networks to SNNs without loss of performance has been a challenge. Here we propose an exact mapping from a network with Rectified Linear Units (ReLUs) to an SNN that fires exactly one spike per neuron. For our constructive proof, we assume that an arbitrary multi-layer ReLU network with or without convolutional layers, batch normalization and max pooling layers was trained to high performance on some training set. Furthermore, we assume that we have access to a representative example of input data used during training and to the exact parameters (weights and biases) of the trained ReLU network. The mapping from deep ReLU networks to SNNs causes zero percent drop in accuracy on CIFAR10, CIFAR100 and the ImageNet-like data sets Places365 and PASS. More generally our work shows that an arbitrary deep ReLU network can be replaced by an energy-efficient single-spike neural network without any loss of performance.
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Recently, extensive studies on photonic reinforcement learning to accelerate the process of calculation by exploiting the physical nature of light have been conducted. Previous studies utilized quantum interference of photons to achieve collective decision-making without choice conflicts when solving the competitive multi-armed bandit problem, a fundamental example of reinforcement learning. However, the bandit problem deals with a static environment where the agent's action does not influence the reward probabilities. This study aims to extend the conventional approach to a more general multi-agent reinforcement learning targeting the grid world problem. Unlike the conventional approach, the proposed scheme deals with a dynamic environment where the reward changes because of agents' actions. A successful photonic reinforcement learning scheme requires both a photonic system that contributes to the quality of learning and a suitable algorithm. This study proposes a novel learning algorithm, discontinuous bandit Q-learning, in view of a potential photonic implementation. Here, state-action pairs in the environment are regarded as slot machines in the context of the bandit problem and an updated amount of Q-value is regarded as the reward of the bandit problem. We perform numerical simulations to validate the effectiveness of the bandit algorithm. In addition, we propose a multi-agent architecture in which agents are indirectly connected through quantum interference of light and quantum principles ensure the conflict-free property of state-action pair selections among agents. We demonstrate that multi-agent reinforcement learning can be accelerated owing to conflict avoidance among multiple agents.
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Fingerprints are key tools in climate change detection and attribution (D&A) that are used to determine whether changes in observations are different from internal climate variability (detection), and whether observed changes can be assigned to specific external drivers (attribution). We propose a direct D&A approach based on supervised learning to extract fingerprints that lead to robust predictions under relevant interventions on exogenous variables, i.e., climate drivers other than the target. We employ anchor regression, a distributionally-robust statistical learning method inspired by causal inference that extrapolates well to perturbed data under the interventions considered. The residuals from the prediction achieve either uncorrelatedness or mean independence with the exogenous variables, thus guaranteeing robustness. We define D&A as a unified hypothesis testing framework that relies on the same statistical model but uses different targets and test statistics. In the experiments, we first show that the CO2 forcing can be robustly predicted from temperature spatial patterns under strong interventions on the solar forcing. Second, we illustrate attribution to the greenhouse gases and aerosols while protecting against interventions on the aerosols and CO2 forcing, respectively. Our study shows that incorporating robustness constraints against relevant interventions may significantly benefit detection and attribution of climate change.
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We discuss pattern languages for closed pattern mining and learning of interval data and distributional data. We first introduce pattern languages relying on pairs of intersection-based constraints or pairs of inclusion based constraints, or both, applied to intervals. We discuss the encoding of such interval patterns as itemsets thus allowing to use closed itemsets mining and formal concept analysis programs. We experiment these languages on clustering and supervised learning tasks. Then we show how to extend the approach to address distributional data.
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The long-distance agreement, evidence for syntactic structure, is increasingly used to assess the syntactic generalization of Neural Language Models. Much work has shown that transformers are capable of high accuracy in varied agreement tasks, but the mechanisms by which the models accomplish this behavior are still not well understood. To better understand transformers' internal working, this work contrasts how they handle two superficially similar but theoretically distinct agreement phenomena: subject-verb and object-past participle agreement in French. Using probing and counterfactual analysis methods, our experiments show that i) the agreement task suffers from several confounders which partially question the conclusions drawn so far and ii) transformers handle subject-verb and object-past participle agreements in a way that is consistent with their modeling in theoretical linguistics.
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Predicting the physical interaction of proteins is a cornerstone problem in computational biology. New classes of learning-based algorithms are actively being developed, and are typically trained end-to-end on protein complex structures extracted from the Protein Data Bank. These training datasets tend to be large and difficult to use for prototyping and, unlike image or natural language datasets, they are not easily interpretable by non-experts. We present Dock2D-IP and Dock2D-IF, two "toy" datasets that can be used to select algorithms predicting protein-protein interactions$\unicode{x2014}$or any other type of molecular interactions. Using two-dimensional shapes as input, each example from Dock2D-IP ("interaction pose") describes the interaction pose of two shapes known to interact and each example from Dock2D-IF ("interaction fact") describes whether two shapes form a stable complex or not. We propose a number of baseline solutions to the problem and show that the same underlying energy function can be learned either by solving the interaction pose task (formulated as an energy-minimization "docking" problem) or the fact-of-interaction task (formulated as a binding free energy estimation problem).
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We present a way to create small yet difficult model counting instances. Our generator is highly parameterizable: the number of variables of the instances it produces, as well as their number of clauses and the number of literals in each clause, can all be set to any value. Our instances have been tested on state of the art model counters, against other difficult model counting instances, in the Model Counting Competition. The smallest unsolved instances of the competition, both in terms of number of variables and number of clauses, were ours. We also observe a peak of difficulty when fixing the number of variables and varying the number of clauses, in both random instances and instances built by our generator. Using these results, we predict the parameter values for which the hardest to count instances will occur.
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When presented with a data stream of two statistically dependent variables, predicting the future of one of the variables (the target stream) can benefit from information about both its history and the history of the other variable (the source stream). For example, fluctuations in temperature at a weather station can be predicted using both temperatures and barometric readings. However, a challenge when modelling such data is that it is easy for a neural network to rely on the greatest joint correlations within the target stream, which may ignore a crucial but small information transfer from the source to the target stream. As well, there are often situations where the target stream may have previously been modelled independently and it would be useful to use that model to inform a new joint model. Here, we develop an information bottleneck approach for conditional learning on two dependent streams of data. Our method, which we call Transfer Entropy Bottleneck (TEB), allows one to learn a model that bottlenecks the directed information transferred from the source variable to the target variable, while quantifying this information transfer within the model. As such, TEB provides a useful new information bottleneck approach for modelling two statistically dependent streams of data in order to make predictions about one of them.
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